![]() Righteous Judgment now has a 30% chance to activate Consecration (was 50%). Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).īlessing of Summer now causes attacks to deal 25% additional damage as Holy (was 30%).įading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%). Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%). Light’s Protection now reduces damage taken by 10% (was 16%). Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%). For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.īreath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).įate Mirror’s chance to proc has been reduced to 10% (was 15%). This change will also affect PvP combat.ĭevelopers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. The solution would simply be: "Hire more people to lighten the load, pay more to the quality employees you still have, and start making concessions to employee concerns like arbitration, contract workers, eternal crunch time etc."Įxcept where noted, all changes will be offset so that they do not apply to PvP. And they seem, at least till very recently, hell bent on pumping up those played time numbers through disgusting grind-centric systems that people just don't want. We get slowed down content that reuses old content to further cut costs and corners, and we get less quality for what is new. That's snowballed over the years and now we're stuck with people who couldn't write a coherent story to save their lives (I'd be very interested to find out just how much input Golden gets vs devs/others in the in game story). They keep showing older employees out the door in favor of lower paid workers and contract workers, and bred an atmosphere of ugliness that makes people not want to be part of the WoW team. The thing is, we already have a good idea what the internal issues are that keep things slow and low quality: Activision Blizzard has been trying to cut corners. The likelihood of Patch 9.1.5 hitting live servers in early-to-mid November are high, and the predictions could be accurate.Įverything related to Patch 9.2 are just wild guesses. Note that the article is based on the current cadence, and we might eventually see the updates go live earlier or even later, so take everything with a grain of salt. ![]() Patch 9.2 could hit PTR between January and mid-February, according to the player, with a release date slated between March and May 2021. It's also worth noting Blizzard put a placeholder date for Legion Timewalking to the in-game calendar on the PTR that reads November 2. The last few 9.1.5 builds only contain minor updates to the game, which means we can now start speculating about the patch's release date.Īs Tyrsenus points out, Shadowlands is 65 days behind schedule, and public testing averages anywhere between 60-80 days. Based on that information, we're likely to see Patch 9.1.5 hit live servers in early-to-mid November. Patch 9.1.5 has been available for playtesting on the PTR for some time now, and with no release date set, we're speculating when the patch and 9.2 could hit live servers. ![]() UPDATE: The release date for patch 9.1.5 has been announced and it's November 2nd in the US and 3rd in the EU! Read up on everything that's coming here and the patch notes here. ![]()
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